Demon Hunters are a new hero class, playable in 7.0 World of Warcraft: Legion. This guide covers the initial pre-beta information we know about this new class.

Dominate your foes as a Demon Hunter, an elven outcast shunned for daring to wield the terrible powers of the Legion. Exhibiting superior mobility and a preternatural sense of awareness, Demon Hunters can tap into forbidden powers at times of dire need, metamorphosing into terrifying fel forms. Focus on Havoc to demolish any who stand in your way with fiery demonic attacks, or specialize in Vengeance and go toe to toe with even the most powerful demons, withstanding massive punishment as their attacks fuel your hatred.

The information in this article has been taken from the Expansion Presentation, the Legion website, and interviews with several European fansites. It has also been updated for BlizzCon 2015.

Concept Art for Class Crest

Chris Robinson, Senior Art Director at Blizzard Entertainment, is attending THU2015 for Digital Artists. On the Facebook page as well as the artist page on the website, an image has been uploaded which looks like the Demon Hunter class crest.

Quick Facts

Forgoing heavy armor, Demon Hunters capitalize on speed, closing the distance quickly to sever enemies with one-handed weapons. However, Illidari must also use their agility defensively to ensure that battles end favorably.

  • Races: Demon Hunters can only be Night Elves or Blood Elves
  • Hero Class: Start at higher level to jump right into Legion content. Starting level at 98.
  • Specs: Havoc (DPS) and Vengeance (Tanking). No healing spec–doesn’t fit into the fantasy.
  • Standard Bars: Health, Fury, Pain
  • Available Armor: Cloth, Leather
  • Weapon: Glaive weapon pair for both slots. Some of the weapons shown in the slides are actual Artifact models.

Several interviews asked about the limited races–Blizzard says that it fits the fantasy of the class, based on past demon hunter lore, to limit the options to night elves and blood elves.

As for the concern that four classes wear leather, while two classes wear mail, in gameplay terms, it’s not a huge issue as in group content (Raid Finder, etc), people use personal loot. In a group loot case, it’s used by a raid playing together and it’s mostly about set pieces which aren’t shared by all leather users, so only really bracers, belt, boots are left. From a fantasy standpoint, it feels right for leather too.

Demon Hunters only have 2 specs, but most other classes have 3, with multiple DPS specs. The development team sees this as a positive–and if they could go back in time, older classes might have fewer DPS specs. Legion is all about class fantasy, and some classes struggle to have three unique specs. They could make a ranged Demon Hunter spec and it would feel different–but it wouldn’t feel like a Demon Hunter, such as Illidan. They could also make an alternate DPS spec feel like a Demon Hunter, but only marginally different from the existing spec. So they decided not to split DPS specs up and just pour all cool ideas into one spec.


  • Like Death Knights, Demon Hunters have unique skin tones and hair colors. They go a step further with skin options that have spikes and scales.
  • Demon Hunters have additional customization options–tattoos, blindfolds, and horns. This is on top of the usual customization options for Night Elves and Blood Elves.
  • Chest tattoo options come in various shades of green, purple, pink, red, and black.
  • Metamorphosis form adds hellish wings and changes your appearance, including hooves for feet.
  • Class-specific Demon Hunter armor exposes muscles and tattoos.
  • There are multiple horn and blindfold options, as well as a plain version–if you don’t want your character to look too different!

In past World of Warcraft lore, night elves determined to fight the Burning Legion decided to infuse themselves with demonic essence and fight the Legion with its own evil. Their tattoos increase their magic power, and they are lightly-armored to enhance their agility. As demon hunters continue training, their physical appearance becomes more corrupted (horns, scars, claws)–which is present in some of the character customization options.

Demon Hunters are known to blind themselves in order bind themselves to a demonic essence, which then grants them a new type of vision, one in which everything is dulled except for demonic energy. The item  Cursed Vision of Sargeras mimics this effect, including the +use effect to show demons on the minimap. The classic Illidan blindfold is a character customization option, but there are new creative headgear options like veils which have not been seen before on demon hunters.

Female Models

Male Models


Demon Hunter talents are awarded at the following levels: 99, 100, 102, 104, 106, 108, 110

The initial three talents were visible in the demo. The rest were marked as Coming Soon!

  • Fel Fury: Increases the damage of Fel Rush by 50%, and gain 25 Fury when Fel Rush damages at least one target.
  • Blade Dance: Strike all nearby enemies for 16,029 (@98) Physical damage, and increase your Dodge chance by 100% for 1 sec.
  • Vengeful Retreat: Viciously assault nearby enemies and vault away. Assaulted enemies take 3,562 (@98) Physical damage and have their movement speed reduced by 70% for 3 sec.


Below are the abilities we previewed during the demo.

  • Demon’s Bite: A quick attack that causes 5,343 (@98) Physical damage and generates 20 to 30 Fury.
  • Spectral Sight: Allows you to see enemies and treasures through physical barriers, as well as enemies that are stealthed and invisible. Lasts until canceled. Adds fire around the edges of the screen and constant sound effects. While enabled you move at 80% speed instead of 115% and walk with a “stealth” animation.
  • Glide: Reduces your falling speed. You can activate this ability with the jump key while falling.
  • Double Jump: You are able to jump again while near the apex of your first jump. The starting experience has terrain that encourages you to use Double Jump right at the start.
  • Shattered Souls: When you kill a target that grants experience or honor, the target’s soul will sometimes be shattered, leaving a Soul Fragment behind for 30 sec. The Soul Fragment will be consumed when you approach it, healing you for 25% of maximum health. If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec.
  • Throw Glaive: Throw a demonic glaive at the target, dealing 12,099 (@98) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards.


The following abilities were listed on the specialization interface:

Havoc (DPS)

  • Fel Rush: Rush forward, incinerating anything in your path for 10,018 (@98) Fire damage.
  • Chaos Strike: Slice your target for 18,360 Chaos damage. Critical strikes do not consume Fury.
  • Chaos Nova: Unleash an eruption of fel energy, stunning all nearby enemies for 5 sec and dealing 11,472 Chaos damage.
  • Metamorphosis: Leap into the air and land with explosive force, dealing 7,988 (@99) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Upon landing, you are transformed into a hellish demon for 30 sec, gaining 100% Leech and greatly empowering your Demon’s Bite and Chaos Strike abilities.

Vengeance (Tank)

  • Hateful Strike: An instant weapon strike that causes 4,987 Physical damage, increasing as the target’s health gets lower.
  • Fel Blood: Your blood boils, redirecting 40% of damage taken to Fury. Lasts 5 sec.
  • Voidblade: Deals 10,686 Shadow damage and heals you for 100% of the damage inflicted.
  • Metamorphosis: Transform to demon form, gaining maximum Fury and health. While transformed, damage taken is reduced by up to 60%. Damage reduction increases as your health decreases. Lasts 15 sec.

Starting Zone Information

  • Everyone in the starting zone had the special “Illidari” title.
  • The starting experience takes place in Marduk the Shattered Abyss, with subzones Despair Ridge, Molten Shore, Inferno Peak, Seat of Command, Soul Engine, The Fel Hammer, The Doom Fortress.
  • After a few quests, you get the special Fel Saber mount.
  • Quests feel more interactive, like a story. When you reach some objectives, dialogue pops up with fancy graphics as the questgiver explains a little more about the area.
  • Bonus Objectives remain in Legion, and you’ll find some right at the start for gold and experience.
  • You can get zone buffs from treasures – fel crystal fragments.
  • We spied many new and updated models in the zone, even on little things like basilisks, spiders, and maggots.


Demon Hunters, as a Hero Class, get a unique starting experience–similar to Death Knights. They awaken in the Vault of the Wardens in order to combat the largest Legion invasion ever.

As part of the experience, there is an event Demon Hunters participate in which takes place 10 years earlier. As a member of the Illidari, Illidan sends his most elite demon hunters on a suicide mission to the shattered demonic prison world of Marduun. This is the world Sargeras created, as a good titan, to hold all the demons he captured–and when he turned corrupt, he shattered this world and released the Burning Legion.

The player then returns to the present-day and learns what it truly means to be a Demon Hunter–and the sacrifices it entails.

As for Illidan and Gul’dan–we’re no longer in an alternate timeline, things are taking place in our regular timeline again. The Cinematic Teaser to bridge Warlords of Legion shows Gul’dan freeing Illidan from his prison in Vault of the Wardens.

Demon hunters have been part of previous expansions. If you want to brush up on your lore, check out these quests in game!

Visit the linked quest and NPC pages above for details on their dialogue and more lore details in user comments.


Legion Expansion

To be updated.

Hero Class

To be updated.