June 22, 2017 tomek

7.2.5 Changes Live

Hello my friends 🙂

7.2.5 Havoc Changes

Quick look at what 7.2.5 brings to Havoc. I encourage everyone to go read through the other sections of the guide for more in depth explanation.

  • Chaos Blades: Increases all damage done by 11% (based on Mastery) for 12 sec 30% for 18 sec.
  • Fel Barrage: At your command, unleash Fel, inflicting [(9) * (300% of Attack power)] Chaos damage to your target and nearby enemies for each charge. Max 5 charges. over 2 sec.
    Cooldown changed from 30 sec recharge to 1 min cooldown.
    Charges changed from 5 Charges to None.
  • Prepared: Reduces the cooldown of Vengeful Retreat by 10 sec, and generates 40 Fury over 5 100 Fury over 10 sec if you damage at least one enemy with Vengeful Retreat.
Set Bonus
  • T19 4 piece: Increases your Chaos Strike critical strike chance by 10% 8%.

Vengeance Changes in Patch 7.2.5

  • Damage of all abilities, including talents, increased by 15%.
  • Blade Turning redesigned: Parrying an attack increases your Pain generation by 20% for 5 seconds.
  • Demon Spikes can only be extended to a maximum of three times its base duration.
  • Demonic Infusion cooldown reduced to 1.5 minutes (was 2 minutes).
  • Feast of Souls total healing increased by 20%.
  • Fracture now costs 30 Pain (was 20 Pain).
  • Immolation Aura periodic damage increased by an additional 22%.
  • Last Resort will not absorb a killing blow of more than 200% of the player’s maximum health.
  • Lesser Soul Fragment generation from Shear has been increased by 10%.
  • Soul Cleave now costs 25 to 50 Pain (was 30 to 60), and now heals for 6.6 times Attack Power per 25 Pain spent.
  • Spirit Bomb redesigned: Consume all Soul Fragments within 25 yards and then explode, afflicting nearby enemies with Frailty for 20 seconds and damaging them for 3.0x Attack Power fire per fragment. You heal for 20% of all damage you deal to enemies with Frailty.
  • When Demon Spikes is activated and a Demon Spikes buff is already present, the values of the two buffs are now correctly averaged.
  • When Soul Fragments are created that exceed the cap of 5 active fragments, the oldest fragment is now automatically consumed if it is within 60 yards of the Demon Hunter. If it is more than 60 yds from the Demon Hunter, it despawns.
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