Italic gray – 7.1 / Old PTR | Green – New buff | Red – New nerf
Wowhead PTR Spec changes compilation
Wowhead PTR Legendary changes compilation
Read more for detailed stuff.
Havoc Specific Legendary Changes
Demon’s Bite generates an additional 1 to 20 Fury 14 Fury.
Demon Blades generates an additional 1 to 12 Fury 8 Fury.
Summary: Still the best single target legendary and probably top 3 in all situations.
The remaining cooldown on Metamorphosis is reduced by 1 sec for every 15 30 Fury you spend.
Summary: Potentially really strong new legendary item. At the original 15 fury / 1 sec it was pretty ridiculous but at 30 fury / 1 sec the shoulders are more in line. The power will obviously come from extra metamorphosis uptime based on fight length. Stronger than Cinidaria if shoulder allow 1 extra meta, weaker otherwise.
Fel Rush deals 5% 10% increased damage to each subsequent target hit.
Summary: Not much to say here, damage boost. Welcomed buff but not likely enough to make the boots a recommended item.
Your attacks cause an additional 30% damage to enemies above 90% health and heal you for 100% of the damage done.
Summary: WOHOO leech.
Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target grants you 70% increased movement speed and 15% 25% Haste for 10 sec. This effect may occur once every 30 sec.
Summary: Pretty good buff for Sephuz’s. The interrupt adds a very reliable way to proc the ring. The proc is Haste which isn’t the best stat for us but it’s basically a 33% uptime bloodlust if you can proc it on cooldown, definitely not something to overlook.
After not taking damage for 5 sec, you Every 30 sec, gain an absorb shield for 15% 25% of your maximum health for 30 sec.This effect may occur once every 30 sec.
– Also now has Haste in addition to Critical Strike and Mastery.
Summary: Cool proc, nice survivability buff overall. The real power from this item comes from the triple stats on it though. Really nice “stat stick” legendary item if you do not have 2 better “DPS” legendary. Definitely a good legendary to have in your bags at all time.
Use: Launch a vortex of destruction that seeks your current enemy. When it reaches the target, it explodes, dealing a critical strike to all enemies within 10 yds for (203805 * 200 / 100) Fire damage. (1 Min, 15 Sec Cooldown)
Summary: Looking really OP, especially due to the explosion having no target cap, potentially altering possible boss strategies around a couple raiders having the trinket and deleting adds. We will see how many time this gets nerfed before going live 😀
Strike all nearby enemies for (100% + 2 3 * 96% + 288%) Physical damage, and increase your chance to dodge by 100% for 1 sec.
Summary: 1.2% nerf to Blade Dance… not much to say here.
Slice your target for (275% + 440% 305% + 485%) Chaos damage. Critical strikes refund 20 Fury.
Summary: 10% buff to Chaos Strike, why not 😀
Increases your chance to critically strike by 10% 5%.
Summons darkness around you in an 8 yd radius, cloaking friendly targets and granting granting friendly targets a 20% chance to avoid all damage from an attack. Lasts 8 sec.
Imprisons a demon, beast, or humanoid for 1 min. Damage will cancel the effect. Limit 1. 10 15 sec cooldown.
Mastery: Demonic Presence
Increases your Chaos damage by 8% 11% and your movement speed by 8%.
Leap into the air and land with explosive force, dealing (200% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Chaos Strike and Blade Dance abilities, and gaining 25% Haste. gaining 30% Leech, and 25% Haste.
Summary: 30% leech baseline when Meta is active, cool?
Increases the duration of Eye Beam by 50%. Eye Beam generates 35 Fury every sec. and its duration is increased by 50%.
Summary: Really good change to this talent. Going from spending 50 fury to gain 5 extra ticks of Eye Beam to spending 50 fury to gain 5 extra ticks, and generating fury back is obviously really strong. Currently looking really good for aoe.
Increases all damage done by 8% 11% (based on Mastery) for 12 sec.
While active, your auto attack deals 200% increased damage, and causes Chaos damage.
Summary: 3% baseline buff to reflect the Mastery baseline buff. Big change not listed is the removal of the “snapshotting” aspect of Chaos Blades, the buff is now updating dynamically with your mastery levels.
Chaos Strike hits an additional target for 50% damage. all nearby enemies for an additional 25% damage.
Moved to Tier 3 Talent, in place of Felblade
Summary: Very strong buff CC. Something that might be unclear about the tooltip is that the talent is an “aura”. What this means is that it will affect your single target Chaos Strike as well since the target of your Chaos Strike will obviously be inside of the “aura” radius. Currently looking to be the cookie cutter talent.
Your auto attacks have a 75% 65% chance to deal additional Shadow damage and generate Fury.
Summary: Straightforward nerf here. Less procs = less generation less overall damage. Still very strong and somewhat dependant on crit levels.
Eye Beam causes you to enter demon form for 5 8 sec after it finishes dealing damage.
Summary: Pretty nice change to Demonic, sadly not enough to push this talent as the go to like it once used to be back on the beta. Shame this talent is really fun to play around. We will see how things develop though. *Important* note though is that Demonic does extend the duration of Metamorphosis now by 5 seconds + cast time.
Chaos Strike has a 25% chance to spawn a Lesser Soul Fragment, and consuming any Soul Fragment grants 30 35 Fury.
Summary: Very significant change here, previously Demonic Appetite had a 1 RPPM chance to spawn the Soul Fragment. Now the RPPM is gone and the fury buffed.
Blur now reduces damage taken by an additional 15%. Additionally, you automatically trigger Blur when you fall below 35% health. This effect can occur every 30 sec when Blur is not on cooldown.
Summary: Pretty good buff and also not replacing Blur anymore.
At your command, unleash Fel, inflicting [250% 300% of Attack power] Chaos damage to your target and nearby enemies for each charge. Max 5 charges.
Your damaging abilities have a chance to generate a charge.
Impales the target for [1050% 1365% of Attack power] Chaos damage and stuns them for 2 sec. Inflicts an additional 100% damage against targets permanently immune to stuns. 35 30 sec cooldown.
Summary: Pretty sizable buff to Fel Eruption but competing against Nemesis and Momentum means that this talent will remain very rarely optimal.
Reduces the Fury cost of Blade Dance by 20 and increases its damage to
[(Blade Dance) * (200 300) / 100] against the first target struck.
Summary: An other very strong buff to a previously unused talent with a lot of potential. Currently looking like a strong contender to be the go-to talent early on in the patch before moving into Chaos Cleave after getting enough mastery.
Increases damage you inflict against the target by 20% 25% for 1 min.
When the target is slain, you will inflict 20% 25% additional damage against all creature types matching the original target for the remaining duration.
Summary: Straightforward buff here. Looking like this buff with the removal / change of the Demon Speed artifact trait is looking like it will be enough to push Nemesis as the go-to single target talent.
Slip into the nether, increasing movement speed by 100% and becoming immune to damage, but unable to attack. Lasts 5 sec.
Cooldown changed from 1.5 min 2 min cooldown
Gain 100% 70% Leech while Metamorphosis is active.
Summary: Not much changed here, 7.1.5 brings Metamorphosis a 30% baseline leech passive, so still 100% leech while using the talent.
Activating Netherwalk / Blur generates 2 charges of Fel Rush. Blur now grants a 30% movement speed bonus.
Summary: Movement speed, cool? It’s not like Havoc is lacking mobility… This change mostly affects Momentum as we are basically losing 2 procs every minute which is roughly 10% uptime nerf to Momentum.
2pc: Your Fury generation from all abilities is increased by 10%.
Summary: Very nice 2pc bonus. Pretty buggy currently but hopefully everything gets sorted out before Nighthold.
- Blind Fury does not benefit from 2pc
- Chaos Strike refunds does not benefit from 2pc
- Prepared tooltip not displaying the right amount
- Angers of the Half-Giant’s does not benefit from 2pc
4pc: Increases your Chaos Strike critical strike chance by 10%.
Summary: Pretty good 4pc as well. Free crit on a spell that has a return mechanic literally can’t be bad.
All things considered I feel like Havoc is in a really good place mechanically in 7.1.5, the changes to many talents open up build diversity mostly depending on which legendary your character has acquired which is in my opinion a good thing.
I am mostly looking forward to 7.1.5 because of Nighthold and the new encounters but the Havoc changes are nothing to be upset about.
Hopefully Blizzard won’t let us down with class balance.
If you want more info on talent builds, math, sims, etc. Discord is the best place to get this info.